Launch films, studio stills and location work — built from design data, not a camera truck.
Let’s make something impossibleYour car is a secret until launch day. We build the full campaign while it’s still a file.




Same car, four stages earlier. Everything on this page started as a file — no prototype ever left a building.

When the program needs CAD-grade: complete surface modeling, materials to spec, every shutline honest. Built to survive a design team’s review.

One sketch in, several super-real prototypes out — distinct design directions, rendered like they exist. Pick the one that deserves the budget.

Change the fascia, widen the stance, test a trim theme — photoreal options in hours. Decisions happen in one meeting, not one quarter.

Each shot gets whatever it needs. The seams are our problem; you only see the result.
The same consistent render set, made interactive: paint, wheels, carbon, cabin — every choice rendered on the car, spun 360°, priced in real time.
RS 6 Avant · Launch configurator →
Every choice reflected on the car, instantly.
Drag to spin the car inside the pavilion.
Colour, wheels, calipers, carbon and cabin.
Your build, priced as you go.








Surface data in, nothing leaves the room. We’ve kept architecture secrets for 25 years.
Treatment and style frames in days — studio, location, motion, all planned against the embargo.
Hero stills approved first; the film builds on frames you already signed.
Film in 4K, campaign stills, 9:16 cutdowns — the day the embargo lifts, you’re everywhere.
Built from your surface data and locked to it. Your design team reviews at staged gates — nothing ships off-geometry.
NDA before any data moves. We’ve kept clients’ unbuilt work secret for 25 years — the habit transfers.
That’s a start — see “Where we start” above. Intent is enough to begin; we lock to CAS the moment it exists.
Yes — every paint and trim from the same master, at configurator consistency. That’s the point of working from the file.
Alongside it. Your designers set direction; we give them volume — variants, full-detail models, photoreal validation — at a pace an internal studio can’t staff for. Their sketch stays their sketch.
You do — models, renders, variant explorations, all of it. Nothing enters a portfolio or a training set without written sign-off.
Yes — inside a 25-year craft pipeline, with human direction at every gate. That’s why it’s fast and it’s right. Judge the films above, not us.
Since 2001 we’ve made people commit to things that don’t exist — towers, hotels, homes. Proportion, light, reflection, restraint. A car is the same discipline with better curves.
Legacy CGI houses have the taste and move in quarters. AI shops move in days and have no taste. We spent 25 years earning the eye, then armed it with AI. There is nobody else standing in that middle.
The CUPRA and AMG films above are the studio’s own, end to end. That’s the audition. Imagine the version where your design team is in the room.
Provisual Operating System
The industry standard
A drive for the files. A mail thread for the notes. A spreadsheet for the dates. A quoting tool that knows nothing about production. Four generic apps, each good at one thing, none of them aware the others exist.
So somebody copies between them by hand, all day. That is where a brief gets lost, where a note never reaches the artist, and where a change nobody agreed to shows up on the invoice. It is almost never the rendering.
What we built instead
We took what works from each and built one system where the parts are wired together. Your approved quote becomes the production plan. The plan opens your room. Your mark on a render becomes the artist’s task. The delivery closes the invoice.
Nothing is copied from one place to another, because there is no other place. That is the advantage: not a nicer render, a job that cannot quietly fall through the gap between two apps.
PRODUCTION · ADAMANT TOWER11 / 11
| Input | KO | BL | R1 | R2 | R3 | FIN | |
|---|---|---|---|---|---|---|---|
| EXT-STILL-01-plaza (Plaza level) | Your OK | ||||||
| EXT-STILL-02-podium (Podium, dusk) | Your OK | ||||||
| EXT-STILL-03-skyline (Skyline, north) | Delivered | ||||||
| INT-STILL-04-lobby (Lobby) | R1 · due 04.09 | ||||||
| INT-STILL-05-sky-lounge (Sky lounge) | R1 · due 04.09 | ||||||
| INT-STILL-06-unit-a (Model unit A) | Blockout | ||||||
| ANIM-07-approach (Approach, 20s) | Blockout | ||||||
| EXT-STILL-08-aerial (Aerial, north-east) | Your OK | ||||||
| INT-STILL-09-fitness (Fitness) | R1 · due 04.09 | ||||||
| INT-STILL-10-pool-deck (Pool deck) | Blockout | ||||||
| ANIM-11-lobby-walk (Lobby walk, 15s) | Blockout |
REVIEW · R2 COLOR · V14 marks

STUDIO STATEupdated daily
CLIENT ROOM · NORTHBANKyour login
P2543 · in progress
Adamant Tower
Contracted scope
Exteriors, lobby and amenities · 11 pieces
PV-Q-2026-0117 · approved 12.05.26
Your contact at Provisual
Elena Ruiz · project manager
Project account
Recent activity
01
A project is not one deliverable: it is forty moving parts. Each one carries its stage, its due date and the person holding it. Cameras and architecture lock at blockout, so from there on a change is agreed and priced before it is done, never discovered on the invoice.
02
You draw straight on the render. The mark stays anchored to that frame and our answer stays attached to the mark, so nobody is hunting for the third one from the left in the email from Tuesday. Every round is versioned: what you asked, what changed and who signed off are still there six months later.
03
Every stage change, every handoff and every approval writes a line. Not for a report: so the answer to where your project stands takes four seconds instead of four emails. It is what turns twenty-five years without a missed deadline from a claim into something we can show you.
04
Your own room in our system: what you contracted, who your project manager is, what stage every piece is at, what has been invoiced and what is still open. The same numbers we run the studio on are the ones you see, from the day we start.
Tell us what you’re building. We’ll tell you how we’d sell it — and reply within four working hours.
info@provisualstudio.com