Concept, visualization, technical package and film — experiential spaces designed, proven and sold before build-out.
Tell us the goalMost experiential budgets get approved off a moodboard — and die in translation to the built thing. You should be walking the space, not imagining it.




NOTHING — the concept on this page — went from a one-line idea to renders, technical drawings and a film. That’s the exact package you’d receive.

Built directly on your architect’s drawings — geometry that closes, light that’s honest.

A one-page objective becomes a named, designed, walkable space — with a reason to exist.

Brutalist, botanical, chrome — the same room in three moods, decided in one meeting.

Film, stills, walkthrough and screen content — one 3D world, no re-briefing between formats.





A brand, a space, a goal — a floor plan helps, but isn’t required.
Named, designed and rendered — themes explored as finished images, not sketches.
Full visualization + technical drawings + film, from one 3D build.
Your fabricator gets plans and the model; your marketing gets the launch kit. Same day.
Yes — every concept ships with plans, sections and dimensions. NOTHING, our own concept, went from idea to a full technical package. That’s the standard.
A fraction of a physical mockup — and you see the whole space, not a corner of it.
Good. We hand them a technical package and a 3D model, not a moodboard.
Concept plus full visualization in weeks. Your build timeline stays yours — our part never becomes the bottleneck.
Yes — resolutions, throw distances, content dimensions, all derived from the model.
You do. Model, plans, film — everything.
Experiential agencies come from marketing; we come from buildings. Selling an unbuilt space is the entire discipline of architectural visualization — the geometry works, the light is honest, the plan closes. Our concepts survive contact with a fabricator.
NOTHING is an immersive retail concept taken end to end — named, designed, rendered, planned to technical drawings and filmed. That exact package is what you’d receive.
We operate IMAGEIN — an interactive spatial product with real-time exploration and VR tours, in production for real estate. The walkthrough of your space isn’t a demo we’d have to invent; it’s a product we run.
Provisual Operating System
The industry standard
A drive for the files. A mail thread for the notes. A spreadsheet for the dates. A quoting tool that knows nothing about production. Four generic apps, each good at one thing, none of them aware the others exist.
So somebody copies between them by hand, all day. That is where a brief gets lost, where a note never reaches the artist, and where a change nobody agreed to shows up on the invoice. It is almost never the rendering.
What we built instead
We took what works from each and built one system where the parts are wired together. Your approved quote becomes the production plan. The plan opens your room. Your mark on a render becomes the artist’s task. The delivery closes the invoice.
Nothing is copied from one place to another, because there is no other place. That is the advantage: not a nicer render, a job that cannot quietly fall through the gap between two apps.
PRODUCTION · ADAMANT TOWER11 / 11
| Input | KO | BL | R1 | R2 | R3 | FIN | |
|---|---|---|---|---|---|---|---|
| EXT-STILL-01-plaza (Plaza level) | Your OK | ||||||
| EXT-STILL-02-podium (Podium, dusk) | Your OK | ||||||
| EXT-STILL-03-skyline (Skyline, north) | Delivered | ||||||
| INT-STILL-04-lobby (Lobby) | R1 · due 04.09 | ||||||
| INT-STILL-05-sky-lounge (Sky lounge) | R1 · due 04.09 | ||||||
| INT-STILL-06-unit-a (Model unit A) | Blockout | ||||||
| ANIM-07-approach (Approach, 20s) | Blockout | ||||||
| EXT-STILL-08-aerial (Aerial, north-east) | Your OK | ||||||
| INT-STILL-09-fitness (Fitness) | R1 · due 04.09 | ||||||
| INT-STILL-10-pool-deck (Pool deck) | Blockout | ||||||
| ANIM-11-lobby-walk (Lobby walk, 15s) | Blockout |
REVIEW · R2 COLOR · V14 marks

STUDIO STATEupdated daily
CLIENT ROOM · NORTHBANKyour login
P2543 · in progress
Adamant Tower
Contracted scope
Exteriors, lobby and amenities · 11 pieces
PV-Q-2026-0117 · approved 12.05.26
Your contact at Provisual
Elena Ruiz · project manager
Project account
Recent activity
01
A project is not one deliverable: it is forty moving parts. Each one carries its stage, its due date and the person holding it. Cameras and architecture lock at blockout, so from there on a change is agreed and priced before it is done, never discovered on the invoice.
02
You draw straight on the render. The mark stays anchored to that frame and our answer stays attached to the mark, so nobody is hunting for the third one from the left in the email from Tuesday. Every round is versioned: what you asked, what changed and who signed off are still there six months later.
03
Every stage change, every handoff and every approval writes a line. Not for a report: so the answer to where your project stands takes four seconds instead of four emails. It is what turns twenty-five years without a missed deadline from a claim into something we can show you.
04
Your own room in our system: what you contracted, who your project manager is, what stage every piece is at, what has been invoiced and what is still open. The same numbers we run the studio on are the ones you see, from the day we start.
Tell us what you’re building. We’ll tell you how we’d sell it — and reply within four working hours.
info@provisualstudio.com