Yacht films and campaign stills — hulls, decks and interiors, in water we chose for the light.
Tell us about the boatA sea trial with a film crew costs more than the film. And the weather still gets a vote.




From the yard’s drawings to open water — before the hull ever touches it. The shipyard keeps building; the campaign is already selling.

Proportions exact, not approximated — built to survive your naval architect’s review.

One salon, N schemes — walnut to light oak overnight, matched to supplier finishes.

Color, layout and deck-furniture variants across a range — decided before the yard commits.

A designer’s sketch becomes a photoreal concept before engineering starts.






Lines, GA, hull model — from you or your naval architect.
The water, the light, the life on board — approved before production.
Hull locked to the lines plan. Stills approved, then the film.
Film plus campaign stills, timed to the show season.
Yes — we model from your naval lines and GA, not from reference photos. Proportions survive review by your naval architects.
NDA by default. Nothing enters our portfolio without written release.
Send the specs or the moodboard; we match supplier finishes, fabrics and metals, and iterate until your interior team signs off.
The calendar is fixed and we plan backwards from it. First frames in days, full packages in weeks — not months.
Enough. A lines plan, a GA, even a sketch — we work from what exists and flag what we assumed for your review.
You do. Full commercial rights on delivery, all formats, no per-use licensing.
Hull, deck, light falling on material, a horizon that sells the whole thing — this is the discipline we mastered on buildings, with water attached. The eye doesn’t care that it floats.
Marine CGI specialists have the fidelity and move in months. Generalists move fast and get the water wrong. We bring 25 years of material honesty, armed with AI — first frames in days, hull still exact.
The films above show the ceiling we reach on our own. With a shipyard’s real design data in the room, it goes higher.
Provisual Operating System
The industry standard
A drive for the files. A mail thread for the notes. A spreadsheet for the dates. A quoting tool that knows nothing about production. Four generic apps, each good at one thing, none of them aware the others exist.
So somebody copies between them by hand, all day. That is where a brief gets lost, where a note never reaches the artist, and where a change nobody agreed to shows up on the invoice. It is almost never the rendering.
What we built instead
We took what works from each and built one system where the parts are wired together. Your approved quote becomes the production plan. The plan opens your room. Your mark on a render becomes the artist’s task. The delivery closes the invoice.
Nothing is copied from one place to another, because there is no other place. That is the advantage: not a nicer render, a job that cannot quietly fall through the gap between two apps.
PRODUCTION · ADAMANT TOWER11 / 11
| Input | KO | BL | R1 | R2 | R3 | FIN | |
|---|---|---|---|---|---|---|---|
| EXT-STILL-01-plaza (Plaza level) | Your OK | ||||||
| EXT-STILL-02-podium (Podium, dusk) | Your OK | ||||||
| EXT-STILL-03-skyline (Skyline, north) | Delivered | ||||||
| INT-STILL-04-lobby (Lobby) | R1 · due 04.09 | ||||||
| INT-STILL-05-sky-lounge (Sky lounge) | R1 · due 04.09 | ||||||
| INT-STILL-06-unit-a (Model unit A) | Blockout | ||||||
| ANIM-07-approach (Approach, 20s) | Blockout | ||||||
| EXT-STILL-08-aerial (Aerial, north-east) | Your OK | ||||||
| INT-STILL-09-fitness (Fitness) | R1 · due 04.09 | ||||||
| INT-STILL-10-pool-deck (Pool deck) | Blockout | ||||||
| ANIM-11-lobby-walk (Lobby walk, 15s) | Blockout |
REVIEW · R2 COLOR · V14 marks

STUDIO STATEupdated daily
CLIENT ROOM · NORTHBANKyour login
P2543 · in progress
Adamant Tower
Contracted scope
Exteriors, lobby and amenities · 11 pieces
PV-Q-2026-0117 · approved 12.05.26
Your contact at Provisual
Elena Ruiz · project manager
Project account
Recent activity
01
A project is not one deliverable: it is forty moving parts. Each one carries its stage, its due date and the person holding it. Cameras and architecture lock at blockout, so from there on a change is agreed and priced before it is done, never discovered on the invoice.
02
You draw straight on the render. The mark stays anchored to that frame and our answer stays attached to the mark, so nobody is hunting for the third one from the left in the email from Tuesday. Every round is versioned: what you asked, what changed and who signed off are still there six months later.
03
Every stage change, every handoff and every approval writes a line. Not for a report: so the answer to where your project stands takes four seconds instead of four emails. It is what turns twenty-five years without a missed deadline from a claim into something we can show you.
04
Your own room in our system: what you contracted, who your project manager is, what stage every piece is at, what has been invoiced and what is still open. The same numbers we run the studio on are the ones you see, from the day we start.
Tell us what you’re building. We’ll tell you how we’d sell it — and reply within four working hours.
info@provisualstudio.com